With this in mind, be sure to keep the boss AWAY from the globs and the dps members of the group should focus THESE over the boss in order of priority. If he consumes multiple, the buff for him will stack making him stronger and stronger to a point where his heavy attack will quite literally wreck a tank.
He will hit harder for a short while and will glow red. ANY that REACH the boss will cause him to consume them and empower him. Each one will try to move slowly towards the boss. These have pretty low health so not too hard to get rid of but technically you are on a timer. Globs! – The boss will run to the middle of the room and spit into the air causing multiple Globs to spawn around the room. They’re pretty slow so not too hard to avoid but you will be punished if you walk into them.Ī missed opportunity for ZOS to call the effect “Backdraft!”…
#Cauldron tinykeep professional#
If it is on a dps/healer (which it should NOT be) then they will have to dodge roll or die.įART!! – The boss will fire off 3x light attacks one after the other and then after turn his ass on the tank and fart at them with 3 different poison GAS AOEs…I could explain it cleaner and more professional of course but let’s face it…a farting boss is funny!īut seriously, avoid these circles if you can as they will cause a lot of damage especially for anyone who is NOT a tank. If this is on the tank, all they need to do is block. Heavy Attack – The boss will occasionally fire off a massive heavy attack at whoever has aggro. NO ONE should be standing in front of the boss apart from the tank. Maintain this position at all times as the tank to make it pretty simple throughout. The boss realistically should be tanked in the center of the room while turned away from the group. This is a simple boss but he hits like a truck! Make sure no matter what, the tank does NOT drop the taunt in this fight else a DPS or Healer is going to take a swift backhand to the face and die.